College whiz-kid Merlin Jones concocts a method for teaching advanced information to a chimpanzee, then creates a flying machine of his own design, ultimately raising havoc on the campus.
When Earth astronaut Capt. Chuck Baker arrives on Planet 51 -- a world reminiscent of American suburbia circa 1950 -- he tries to avoid capture, recover his spaceship and make it home safely, all with the help of an empathetic little green being.
A hapless inventor finally finds success with a flying car, which a dictator from a foreign government sets out to take for himself.
Bumbling professor Ned Brainard accidentally invents flying rubber, or "Flubber", an incredible material that gains energy every time it strikes a hard surface. It allows for the invention of shoes that can allow jumps of amazing heights and enables a modified Model-T to fly. Unfortunately, no one is interested in the material except for Alonzo Hawk, a corrupt businessman who wants to steal the material for himself.
Gromit’s concern that Wallace is becoming too dependent on his inventions proves justified, when Wallace invents a “smart” gnome that seems to develop a mind of its own. When it emerges that a vengeful figure from the past might be masterminding things, it falls to Gromit to battle sinister forces and save his master… or Wallace may never be able to invent again!
The unassuming, nebbishy inventor Sidney Stratton creates a miraculous fabric that will never be dirty or worn out. Clearly he can make a fortune selling clothes made of the material, but may cause a crisis in the process. After all, once someone buys one of his suits they won't ever have to fix them or buy another one, and the clothing industry will collapse overnight. Nevertheless, Sidney is determined to put his invention on the market, forcing the clothing factory bigwigs to resort to more desperate measures...
The world is shocked by the appearance of three talking chimpanzees, who arrived mysteriously in a spacecraft. Intrigued by their intelligence, humans use them for research - until the apes attempt to escape.
Tony and Tia are other-worldly twins endowed with telekinesis. When their Uncle Bene drops them off in Los Angeles for an earthbound vacation, a display of their supernatural skill catches the eye of the nefarious Dr. Gannon and his partner in crime, Letha, who see rich possibilities in harnessing the children's gifts. They kidnap Tony, and Tia gives chase only to find Gannon is using her brother's powers against her.
A young man finds out that he holds the key to restoring hope and ensuring survival for the human race, while an alien species called the Drej are bent on mankind's destruction.
Daryl is a normal 10-year-old boy in many ways. However, unbeknown to his foster parents and friends, Daryl is actually a government-created robot with superhuman reflexes and mental abilities. Even his name has a hidden meaning -- it's actually an acronym for Data Analyzing Robot Youth Life-form. When the organization that created him deems the "super soldier" experiment a failure and schedules Daryl to be disassembled, it is up to a few rogue scientists to help him escape.
A recently orphaned 15-year-old who has moved to a small town to live with her uncle befriends a robotic canine with super strength, x-ray vision and the ability to talk and the pair take on a military complex, bullies, kidnappers, romance and the world.
Henry Hart meets a superfan—eager to fight crime with Kid Danger—who comes into possession of a device that can open up alternate realities. Facing a wild ride, Henry will need his best friend Jasper and his new superfan sidekick to find his way out or be stuck in another dimension forever.
Earth, a shiny jewel floating in the blackness of space... and for the robot known as Brainiac, the last piece to capture for his collection of planets. Not if the Justice League has anything to say about it!
A young boy's discovery of a colorful, wish-granting rock causes chaos in the suburban town of Black Falls when jealous kids and scheming adults alike set out to get their hands on it.
Hyperactive teenager Kelly is enrolled into a military school when her new stepfather becomes the Commandant. At first she has problems fitting in and taking orders until she tries out for the drill team.
At 12 years old, Kermit the Frog and best friends Goggles and Croaker travel outside their homes in the swamps of the Deep South to do something extraordinary with their lives.
In a world where walking, talking, digitally connected bots have become children's best friends, an 11-year-old finds that his robot buddy doesn't quite work the same as the others do.
After a high school lab experiment goes horribly wrong, Mordecai and Rigby must go back in time to battle an evil volleyball coach in order to save the universe — and their friendship.
Through a series of misunderstandings, Alvin, Simon and Theodore come to believe that Dave is going to propose to his new girlfriend in New York City - and dump them. They have three days to get to him and stop the proposal.
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