Narrator Lawrence Dobkin examines unusual paranormal activities and conspiracy theories in several eerie segments. Subjects include flying saucers and alien encounters, the disappearance of Atlantis, the Bermuda Triangle and the origins of Bigfoot, telekinesis, witchcraft, and the unusual notion that human evolution and technology might have been moved forward with assistance from intelligent extraterrestrial beings.
Jim and Brad make their annual hunting trip to the desert, but this year everything is different: Their third partner, Paul, has died in an accident and they've taken his nephew, Ray, along in his place. When they arrive, though, there's not a single animal to be found, only a grizzled old-timer who joins them. When they meet two female campers, they all begin to behave aggressively, unable to resist their animal urges. The next morning the women have disappeared, but the strange moods and behaviors persist and change in ominous ways. Something has them in its grip and it has total control over them...
A boy born the size of a small doll is kidnapped by a genetic lab and must find a way back to his father in this inventive adventure filmed using stop motion animation techniques.
An entire city has lost its voice. Mr. TV, the owner of the city's only television channel, is carrying out a sinister plan to control all of the city's inhabitants.
Residents of a half-way house are bombarded by 6 foot long killer scorpions. A horror/comedy homage to the giant mutant bug films of the 1950's. The film was shown at the Frightvision Horror Festival in 2003, but has yet to see release on DVD, Blu-ray, or VOD.
The story follows a poor government employee who lands in a lot of trouble because of his father's profession, while he falls for a girl who tries to help him solve his problems.
In the future, the gender disparity gap was addressed with a radical idea: keep boys and girls physically separate until the age of eighteen. In this society, The Equal Futures Academy for Girls and the Equal Futures Academy for Boys were formed to re-educate the two genders without the inherent biases of society. The Equal Futures Academy propels more girls into the arena of captains of technology than any other school in the world. Frankie, Libby and Sheridan of the Girls Who Code are a premiere coterie of students with brains, beauty and binary bravado. The expert hackers have found a way to interact with the boys from their sister school and trouble ensues. Code Academy is a peek into the inner world of adolescence, gender identity formation and the role of cyber space in this tumultuous time of growth.
The sequel to 'Galaxy Destroyer' which finds our hero Harry Trent wandering Earth's post-apocalyptic landscape full of mutants, monsters, and fragmented human tribes. Harry's attempt to help a young girl rescue her sisters, leads him to a group of armed mutants led by a human madman attempting to breed them and take over the world.
In a futuristic society, rebels fighting against a fascist state are aided by a group of roller-skating nuns called the Bod Sisters.
Abby and Rebecca reunite to spread their mother's ashes at the family lake house, and uncover the nefarious object that divided them years earlier.
The fictional story of an advanced washing machine that's also a time-traveling machine. However, what it truly offers is conflicts and ironies upon its users.
Urban Exploration. The practice of investigating areas not designed for public use. But strange things can happen in the dark, closed-off areas of history beneath the streets of Moscow, and what started as a way for Nate to escape his grief quickly turns into a journey that forces him to confront it head-on, with nothing less than his eternal destiny hanging in the balance.
In the near future, a young animator is offered what should be her dream job, but, when she discovers the truth of the modern 'creative' process, she must make a hard choice about her passion for film.
Alice is forced to move alone to a small town, where she meets a new group of friends. While breaking into an amusement park to rescue one of her classmates, Alice discovers secrets about her identity and must make choices.
A park ranger must protect hikers from an invasion of meteor-spawned aliens and hunters that want to eliminate the creatures - and any witnesses to their arrival on earth.
A socially disconnected young man with Tourette's Syndrome undergoes an experimental surgery to correct his disorder, but as his symptoms start to fade so does his ability to heal the sick and dying.
A whimsical yet serious-minded look into the future sponsored by the appliance and radio manufacturer Philco-Ford. In the "1999 House of Tomorrow", each family member's activities are enabled by a central computer and revolve around products remarkably similar to those made by the sponsor. Power comes from a self-contained fuel cell which supports environmental controls, an automatic cooking system, and a computer-assisted "education room".
NEUROO-X, a German-Swiss-Chinese entertainment company group, stands for games that dissolve the boundary between reality and gaming). A new gadget, the myth-enshrouded RED BOOK, offers the ultimate gaming experience. The most secret longings of gamers are scanned by the engine and transformed into fantastic adventures. The conspiracy psychoses of users are the raw material for the storytelling of NEUROO-X. Marcus, Chief Development Manager of NEUROO-X dies shortly before completion of the RED BOOK. His lover Ryuko finds out that something terrible happened during testing of the game in China, and the deeper she submerges into the secret of NEUROO-X, the more she loses touch with reality. She neglects her son Walter, who logs into the game and disappears into the digital parallel world. The more Ryuko fights the corporation in order to rescue her son, the more she updates the narrative desired by NEUROO-X. Ryuko finds herself in a world full of demons, witches, knights and terrorists.
A year after the disappearance of his son, Thomas Mathews, an investigative journalist, still has no information and begins his own obsessive search. However, the obsession has him losing his house and job so his boss sends him on special assignment in Brazil. In Brazil, Mathews investigates close encounter sightings that have taken place in the small cities of Quixada and Quixeramobim-also known as Area Q. While there, he realizes he will face the biggest discovery of his life.
A boy is by an accident a member of a crew that is going to travel to the moon.
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